![]() ![]() Pure skill description table is pretty useless IMO, it would be much better to see small comments for each skills, describing if the skill is useful, situationally useful or really bad, for which situations/builds/comps it is better, when it should be upgraded (if it should be upgraded), etc. I would have focused more on party composition with him than his moveset. It's less important than who you pair him with. IMO Leper's skill selection is not all that complicated. Damage Lepers tend to want an ally to do something before attacking, so SPD is not critical, but you can still justify putting SPD on them if you intend to open with Revenge/Ruin. The main thing to keep in mind is that Intimidate is time-sensitive-you want to taunt before enemies attack-so putting SPD on tank Lepers is a good idea. These are both ways to leverage Chop, but the former leans towards damage and the latter leans towards tanking (though they can do the other's job fairly well too). Command) and those who deal with it via Intimidate. In my experience there are really only two types of Leper: those who deal with Blind via Combo (or other ally skills, e.g. If you want to clear Blind with Leper's action, then Purge and Intimidate will work as long as you only have one stack. Reflection is better for its spammable stress heal. So the scenarios where it's actually better than Chop-when the enemy has upgraded block or tons of tokens-are too rare to really justify the slot IMO. ![]() Leper is also often attacking after someone has applied combo or after the Leper used Intimidate (which chips a block) so even enemies with block generation will sometimes already have it chipped away by the time Leper gets to act. Against normal Block tokens, the damage isn't that much higher than just hitting into the block with Chop. Break from my experience isn't worth running often, especially not in lieu of Chop. ![]()
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